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Atavism Dev Log 20 – Landing and Seeking

Update 20: July 12th – August 1st

Alright so it’s not August 1st as promised but I’m not that late.

On the personal side of things, I just had the loveliest vacation in Colorado. I went with my sister and we had a huge road trip, saw Pike’s Peak, spent a couple days at the Great Colorado Sand Dunes (inspired by my favorite book) and generally just had a good time. I got to just completely relax for probably the first time since my Christmas week off.

I thought the week after that would be good for the normal schedule (besides move day) but I was pretty wrong. I got a fair amount done on Monday and Tuesday, but I’m still unpacking after Wednesday (when I thought I could write the blog) and only got internet up a few hours ago. And bills, man. Even setting them up is a pain. Anyways I only lost 5 hours of productivity this week so it’s not a big roadblock.

Development-wise¬†my time is split between the first week when I worked on the Bird AI’s seeking and attack patterns when grounded and the two days this week when I thought I’d try out a different venue and casually revamp the character controller. More on that later.

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The greatest part of a single player game is the mystery of unraveling it. This post goes into depth on the AI of the game and may spoil the experience for the casual reader.